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It's never a bad idea to know how to fold an envelope.
Since I've hand-drawn my own instructions anyway as part of When The Wisplings Call, our new game of fairy letters, mini quests, and paper props, I thought I'd share them.
These are obviously for a little seed pouch in service of a creature named Tigwin, but as long as you have a square piece of paper, you can fold it at any scale.
I actually really enjoyed drawing these kinds of instructions, and if I get to a place in life where I'm able, I'd love to do more or even take commissions.
Here are the instructions, and you can download this page as a PDF:
Since I've hand-drawn my own instructions anyway as part of When The Wisplings Call, our new game of fairy letters, mini quests, and paper props, I thought I'd share them.
These are obviously for a little seed pouch in service of a creature named Tigwin, but as long as you have a square piece of paper, you can fold it at any scale.
I actually really enjoyed drawing these kinds of instructions, and if I get to a place in life where I'm able, I'd love to do more or even take commissions.
Here are the instructions, and you can download this page as a PDF:
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Look around you right now.
Do you see any book covers? Artwork or posters? Bills, forms or pamphlets? Packaging or labels?
By now you may be familiar with the order-of-magnitude estimate: the average American is exposed to roughly 4,000–10,000 ads per day. That’s just “ads.” It doesn’t count the rest of the designed objects you interact with seamlessly every day— like exit signs, medical forms, warning labels, menus, transit maps, or the icons that tell you what a button does.
We can all see a red hexagon in the road and surmise that we had better stop. We see a skull on a bottle and think twice about having a drink.
Do you see any book covers? Artwork or posters? Bills, forms or pamphlets? Packaging or labels?
By now you may be familiar with the order-of-magnitude estimate: the average American is exposed to roughly 4,000–10,000 ads per day. That’s just “ads.” It doesn’t count the rest of the designed objects you interact with seamlessly every day— like exit signs, medical forms, warning labels, menus, transit maps, or the icons that tell you what a button does.
We can all see a red hexagon in the road and surmise that we had better stop. We see a skull on a bottle and think twice about having a drink.
One widely cited study found that the average American checks their phone around 96 times per day, repeatedly returning to the same interface iconography—often more frequently than they see their parents’ faces, or the seat of government of their own country.
One of the biggest mistakes a world-builder can make, in this world-builder’s opinion, is to leave their world graphically naked.
One of the biggest mistakes a world-builder can make, in this world-builder’s opinion, is to leave their world graphically naked.