Starlight Studio

The StarWhispers official blog. Resources and reflections to help bring your stories to life, publish your own work, and build your own platforms as we share the methods used to create our own.

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It's never a bad idea to know how to fold an envelope.
Since I've hand-drawn my own instructions anyway as part of When The Wisplings Call, our new game of fairy letters, mini quests, and paper props, I thought I'd share them.
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These are obviously for a little seed pouch in service of a creature named Tigwin, but as long as you have a square piece of paper, you can fold it at any scale.

I actually really enjoyed drawing these kinds of instructions, and if I get to a place in life where I'm able, I'd love to do more or even take commissions. 
Here are the instructions, and you can download this page as a PDF:

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As always, I LOVE seeing what people make over on the forum!

​-Az
Published on
A blank, aged scroll rolls out of the printing tray of a regular black home printer. The table underneath cuts sharply from a light modern wood top, to an old-world, dark wood tabletop. Vines grow from the far corner of the old tabletop half, and old coins are scattered underneath them. White, modern text reads:
Look around you right now. 
​Do you see any book covers? Artwork or posters? Bills, forms or pamphlets? Packaging or labels?

By now you may be familiar with the order-of-magnitude estimate: the average American is exposed to roughly 4,000–10,000 ads per day. That’s just “ads.” It doesn’t count the rest of the designed objects you interact with seamlessly every day— like exit signs, medical forms, warning labels, menus, transit maps, or the icons that tell you what a button does.

​We can all see a red hexagon in the road and surmise that we had better stop. We see a skull on a bottle and think twice about having a drink.
One widely cited study found that the average American checks their phone around 96 times per day, repeatedly returning to the same interface iconography—often more frequently than they see their parents’ faces, or the seat of government of their own country.
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One of the biggest mistakes a world-builder can make, in this world-builder’s opinion, is to leave their world graphically naked.

So what is a graphic prop?

Authors

Trystan (Azrai) has been fabricating and designing themed narrative entertainment since 2016. Lou has a BA in game design and has extensive art & hospitaly experience. Together they create worlds, aim to make storytelling more accessible, and give artists autonomy over their own work.